Class_name = "CBatchExplosion"
object_name = "HE_130mm_33kg_4kg_object"

//  122    -13,   =3.65,   33.4,  130

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_500-1000g_object.epl",false
visualradius=16

SoundScript="LuaScripts\Sound\explosions\HE\Metal_Large.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=5.0				//   
AnimationTime=1.0			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=57.0	//    ,   
TNT_equ=3.65	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	35,17338,	0,34676
ArmorFoug=1.6,-1,	3,1261,		0,2522
ArmorFoug=5.8,-1,				0,183
ArmorFoug=11.0,-1,				0,50

//  
ShrapnelQuantity=4077
FragmentMass=0.0029
//  : , ,  (,   )
ArmorShr=0.0,787,	46,90,	37,226,	0,362
ArmorShr=5.6,685,	28,68,	23,171,	0,274
ArmorShr=28.5,401,	4,23,	3,59,	0,94
ArmorShr=57.0,232,			1,8,	0,31